texture:setBackground()
Overview
Sets the fill color of the texture, also known as the "clear color" or the background. The entire texture will be set to the specified color during the next scheduled non-accumulative rendering. Default is transparent.
Syntax
texture:setBackground( gray )
texture:setBackground( gray, alpha )
texture:setBackground( red, green, blue )
texture:setBackground( red, green, blue, alpha )
|
gray, red, green, blue, alpha (optional)
Numbers. Numbers between 0
and 1
that represent the corresponding value for that channel. alpha
represents the opacity of the texture without anything rendered to it.
Example
local tex = graphics.newTexture( { type = "canvas" , width=128, height=128 } )
tex:setBackground( 1, 0, 1 )
tex:invalidate()
|