Type Event Dispatch chain ▸ Display Object ▸ Runtime Revision 2017.3060 Keywords particleCollision, physics, LiquidFun See also physics.newParticleSystem() ParticleSystem
Collisions between rigid bodies and ParticleSystem particles are exposed through the Corona event listener model using the "particleCollision"
event.
When implementing particle collisions, you must set the "fixtureContactListener"
flag for each generated particle or particle group. If this flag is omitted, you will not receive particle collision responses.