Type Event Dispatch chain ▸ Runtime Revision 2017.3060 Keywords touch, relativeTouch See also MFi Controller (guide)
When the user interacts with certain relativeTouch
event is for devices where touch sensitivity is not related to the display area.
Relative touch events are currently only supported on tvOS as an alternative to using axis events from the InputDevice
-- Create text object to monitor relative touch local touchData = display.newText( "-,- []", display.contentCenterX, display.contentCenterY, native.systemFont, 16 ) local tapCounter = display.newText( "0", display.contentCenterX, display.contentCenterY+24, native.systemFont, 16 ) -- Text update function local function updateText( event ) touchData.text = event.x .. "," .. event.y .. " [" .. event.phase .. "]" if ( event.phase == "ended" ) then tapCounter.text = event.tapCount end end -- Add relative touch runtime listener Runtime:addEventListener( "relativeTouch", updateText )
-- Create a circle local circle = display.newCircle( display.contentCenterX, display.contentCenterY, 100 ) circle:setFillColor( 0, 1, 0 ) -- Movement data local moveX = 0 local moveY = 0 local moveScale = 0.05 -- Update movement rates when we get a new relative touch event local function setCircleMovement( event ) if ( event.phase == "moved" ) then moveX = event.x * moveScale moveY = event.y * moveScale elseif ( event.phase == "ended" or event.phase == "cancelled" ) then moveX = 0 moveY = 0 circle.x = display.contentCenterX circle.y = display.contentCenterY end end -- Add relative touch runtime listener Runtime:addEventListener( "relativeTouch", setCircleMovement ) -- Update the circle's movement based on the last touch's data local function updateCirclePosition( event ) circle.x = circle.x + moveX circle.y = circle.y + moveY end Runtime:addEventListener( "enterFrame", updateCirclePosition )