Type Function Library media.* Return value none Revision 2017.3060 Keywords media, camera, photo See also media.hasSource()
Opens a platform-specific interface to the device's camera. This function is asynchronous, meaning that it returns immediately so the calling code will continue to execute until the end of its scope; after that, the application will be suspended until the session is complete. By default, the image object is added to the top of the current stage, although there is an option to save the image to a directory instead.
This API is not supported on Windows Desktop, Windows Phone, or tvOS.
On Android, in order to use the camera, you must set the following permissions in your build.settings
file. The external storage permission is required even if your app is not writing the camera shot to file, because Android's camera app needs permission to save its camera shot to public storage to make it available to your app.
settings = { android = { usesPermissions = { "android.permission.CAMERA", "android.permission.WRITE_EXTERNAL_STORAGE", }, }, }
On iOS, in order to use the camera, you must include the following keys/descriptions in the plist
table of build.settings
. When the system prompts the user to allow access, the associated description is displayed as part of the alert. Note that these descriptions can be customized to your preference and they can even be localized (guide).
settings = { iphone = { plist = { NSCameraUsageDescription = "This app would like to access the camera.", NSPhotoLibraryUsageDescription = "This app would like to access the photo library.", }, }, }
media.capturePhoto( { listener [, destination] } )
Listener. Can be either a function listener or a table listener. If a table, it must have a completion method. The event dispatched to the listener will be a completion event with the following additional properties:
event.target
is a DisplayObject based on the mediaSource
parameter. If the chosen image is saved to a file, there is no display object added to the stage and this value will be nil
.event.completed
will be true
if the user selected a photo; false
if the user cancelled the camera or photo selection.Table. If provided, the chosen image is saved to a file. In this case, there is no DisplayObject added to the stage. This table should be in the form { [baseDir= ,] filename= }
baseDir
is specified, this is the directory constant to which to save the file.
local function onComplete( event ) local photo = event.target print( "photo w,h = " .. photo.width .. "," .. photo.height ) end if media.hasSource( media.Camera ) then media.capturePhoto( { listener=onComplete } ) else native.showAlert( "Corona", "This device does not have a camera.", { "OK" } ) end