Type Function Library physics.* Return value none Revision 2017.3060 Keywords physics, pause, pausing, simulation See also physics.start()
Pause the physics engine.
physics.pause()
local isPaused = false
function pausePhysics( event )
if "began" == event.phase then
if isPaused == false then
physics.pause()
isPaused = true
elseif isPaused == true then
physics.start()
isPaused = false
end
end
end
Runtime:addEventListener( "touch", pausePhysics )
physics.start()
-- pause physics simulation after 3 seconds
timer.performWithDelay( 3000, function()
physics.pause()
end, 1 )