Type Function Library physics.* Return value none Revision 2017.3060 Keywords physics, pause, pausing, simulation See also physics.start()
Pause the physics engine.
physics.pause()
local isPaused = false function pausePhysics( event ) if "began" == event.phase then if isPaused == false then physics.pause() isPaused = true elseif isPaused == true then physics.start() isPaused = false end end end Runtime:addEventListener( "touch", pausePhysics ) physics.start()
-- pause physics simulation after 3 seconds timer.performWithDelay( 3000, function() physics.pause() end, 1 )