system.getInfo()

Type Function
Library system.*
Return value various
Revision 2017.3060
Keywords system info

Overview

Returns information about the system on which the application is running.

Syntax

system.getInfo( property )
property (required)

String. The name of the property corresponding to the desired information — see the reference lists below.

General

appName

"appName" returns the application's name that is displayed to the end user.

appVersionString

"appVersionString" returns the application's version as a string.

  • Android — Returns the app's Version Name.
  • iOS — Returns the app's CFBundleVersionString.
  • Windows Phone 8 — (not supported)
  • Corona Simulator — (not supported)
  • Windows desktop app — Returns the version entered into the build window.

architectureInfo

"architectureInfo" returns a string describing the underlying CPU architecture of the device you are running on. This API is mostly for internal debugging but may have uses. Strings may be subject to changes in the future depending on the changing landscape of devices and CPUs.

  • Android on ARM devices will return ARM (typically for ARMv6) or ARM Neon (ARMv7).
  • iOS will return values such as iPhone6,1 or iPad5,3.
  • macOS may return i386, x86_64, ppc, or ppc64 (currently only i386 is available).
  • Windows Desktop and Windows Phone can return x86, x64, IA64, or ARM.

build

"build" returns the Corona build string as it appears in the About box of the Corona Simulator.

deviceID

"deviceID" returns a "unique" ID for the device, with the following caveats:

  • On iOS, returns a MD5 hash of the device's "identifierForVendor".

  • On Android, if your app uses the "android.permission.READ_PHONE_STATE" permission, this will return IMEI for GSM phones, MEID or ESN for CDMA phones, or the operating system's unique ID for devices that are not phones. If your Android app does not use the "android.permission.READ_PHONE_STATE" permission, the operating system's unique ID will be returned for all devices. Note that the operating system's unique ID may change after re-installing the operating system on the device.

  • On Android devices running Android 6 and higher, if your app uses the READ_PHONE_STATE permission and your device is a phone, it's possible for the user to change the value returned from system.getInfo( "deviceID" ) by denying the app the PHONE permission. The first value that's retrieved from system.getInfo( "deviceID" ) is cached and used throughout the lifetime of the current app instance. To ensure that your app gets a consistent value in this case, you'll need to check if the PHONE permission is granted and, if it's not, request permission. See the example below for more details.

  • On Windows Phone, this will return Not Supported Yet.

environment

"environment" returns the environment that the app is running in. These include:

  • simulator for the Corona Simulator.
  • device for iOS, the Xcode iOS Simulator, Android devices, the Android emulator, Windows Phone devices, the Windows Phone emulator, macOS desktop apps, and Windows desktop apps.

maxTextureSize

"maxTextureSize" returns the maximum texture width or height supported by the device.

textureMemoryUsed

"textureMemoryUsed" returns the texture memory usage (in bytes). Texture memory for graphics/images tends to be the most sharply limited resource in mobile development since it runs out before normal memory.

manufacturer

"manufacturer" returns the device's manufacturer. On Android, this returns the raw value of android.os.Build.MANUFACTURER (reference). This is currently unsupported on Windows Phone. Examples include:

  • Apple — returned on all Apple devices, iOS, macOS, or tvOS.
  • Amazon — returned on all Amazon-manufactured Android devices, Kindle tablets, Fire TV, and the Fire Phone.
  • samsung — returned on all Samsung-manufactured Android devices (note the fully-lowercase samsung).
  • HTC — returned on all HTC-manufacturered Android devices (note the fully-uppercase HTC).
  • LENOVO — returned on Windows laptops manufactured by Lenovo (note the fully-uppercase LENOVO).

model

"model" returns the device model (as specified by the manufacturer). Note that most Android devices return a model number instead of a model name. This is not currently supported on Windows Phone. Examples include:

  • iPhone
  • iPad
  • Apple TV
  • AFTM (Amazon Fire TV)
  • iPhone Simulator
  • iPad Simulator
  • Droid
  • Galaxy Tab

name

"name" returns the human-readable model name. On iPhone, this would be the name of the phone as it appears in iTunes, for example "Steve's iPhone". This is not supported on Android or Windows Phone.

platform

"platform" returns the operating system platform tag, which can be one of:

  • android — all Android devices and the Android emulator.
  • ios — all iOS devices and the Xcode iOS Simulator.
  • macos — macOS desktop apps and the Corona Simulator for macOS.
  • tvos — Apple's tvOS (Apple TV).
  • win32 — Win32 desktop apps and the Corona Simulator for Windows.
  • winphone — all Windows Phone devices and the Windows Phone emulator.

In the Simulators the value returned depends on the skin selected so you can test platform dependent logic by changing skins.

platformName

This option is deprecated; use "platform" instead (see above).

platformVersion

"platformVersion" returns a string representation of the platform version. This is sometimes, but not always, a number — for example, a Droid X currently returns 2.1-update1.

targetAppStore

"targetAppStore" returns the name of the app store that the application was built for:

  • apple — always returned on iOS.
  • amazon — targets the Amazon app store (only returned on Android).
  • gameStick — targets the GameStick console's app store (only returned on Android).
  • google — targets Google Play (only returned on Android).
  • ouya — targets the Ouya game console's app store (only returned on Android).
  • windows — targets the Windows app store (only returned on Windows Phone).
  • none — indicates that the app is not targeting a specific app store. This is always returned by the Corona Simulator.

Android

androidApiLevel

"androidApiLevel" returns an integer indicating which Android OS version the app is running on. For example, API Level 23 indicates that the OS version is Android 6.0 and API Level 21 indicates that the OS version is Android 5.0.

androidAppVersionCode

"androidAppVersionCode" returns the application's version code as a number. Returns nil on all other platforms.

androidAppPackageName

"androidAppPackageName" returns the application's unique dot-separated package name. Returns nil on all other platforms.

androidGrantedAppPermissions

"androidGrantedAppPermissions" returns a table of strings representing every app permission that has been requested and granted to the app. These are in the form of standard Android permission names, such as android.permission.WRITE_EXTERNAL_STORAGE or com.android.vending.BILLING.

androidDeniedAppPermissions

"androidDeniedAppPermissions" returns a table of strings representing every app permission that has been requested and denied to the app. These are in the form of standard Android permission names, such as android.permission.WRITE_EXTERNAL_STORAGE or com.android.vending.BILLING.

grantedAppPermissions

"grantedAppPermissions" returns a table of strings representing every app permission that has been requested and granted to this app. This may contain a mix of platform-agnostic app permission names, like Calendars, and standard Android permission names, like android.permission.INTERNET.

deniedAppPermissions

"deniedAppPermissions" returns a table of strings representing every app permission that has been requested and denied to the app. This may contain a mix of platform-agnostic app permission names, like Calendars, and standard Android permission names, like android.permission.INTERNET.

androidDisplayApproximateDpi

"androidDisplayApproximateDpi" returns the approximate DPI (dots per inch) of the screen as a number. This DPI value is based on the device's assigned density name, such as hdpi or xhdpi, which provide standardized DPI values on Android. This value is typically not the actual DPI of the display, which you can fetch using "androidDisplayXDpi" and "androidDisplayYDpi".

The following table lists the DPI values that will be returned for each display density type. Returns nil on all other platforms.

Density DPI
ldpi 120
mdpi 160
hdpi 240
xhdpi 320
xxhdpi 480
xxxhdpi 640
tvdpi 213

androidDisplayDensityName

"androidDisplayDensityName" returns the device's screen density as a string, which can be ldpi, mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi, tvdpi, or unknown. Returns nil on all other platforms.

androidDisplayWidthInInches

"androidDisplayWidthInInches" returns the width of the application window in inches, relative to the orientation of the application. Returns nil on all other platforms.

androidDisplayHeightInInches

"androidDisplayHeightInInches" returns the height of the application window in inches, relative to the orientation of the application. Returns nil on all other platforms.

androidDisplayXDpi

"androidDisplayXDpi" returns the DPI (dots per inch) of the screen along the x axis, relative to the orientation of the application. This can be used to convert pixels to inches and vice-versa. Returns nil on all other platforms.

androidDisplayYDpi

"androidDisplayYDpi" returns the DPI (dots per inch) of the screen along the y axis, relative to the orientation of the application. This can be used to convert pixels to inches and vice-versa. Returns nil on all other platforms.

iOS

iosIdentifierForVendor

"iosIdentifierForVendor" returns the value of "identifierForVendor" (see here).

Graphics

gpuSupportsHighPrecisionFragmentShaders

"gpuSupportsHighPrecisionFragmentShaders" returns a boolean indicating whether HIGHP is supported in fragment shaders on this device.

GL_VENDOR

"GL_VENDOR" returns the company responsible for the GL implementation on this device. See here for details.

GL_RENDERER

"GL_RENDERER" returns the name of the GL renderer. See here for details.

GL_VERSION

"GL_VERSION" returns the GL version. See here for details.

GL_SHADING_LANGUAGE_VERSION

"GL_SHADING_LANGUAGE_VERSION" returns the GL version or release number for the GLSL shading language. See here for details.

GL_EXTENSIONS

"GL_EXTENSIONS" returns the list of extensions supported on this device. See here for details.

Examples

Checking App Environment
if ( system.getInfo( "environment" ) == "simulator" ) then
    print( "You're in the Corona Simulator." )
end

Handling Android 6 Device ID
local storedDeviceID = ""

local function hasPhonePermission()

    -- Check to see if the user has previouslly granted permissions
    local grantedPermissions = system.getInfo( "grantedAppPermissions" )
    local hasPhonePermission = false

    -- Check for the "Phone" group permission
    for i = 1,#grantedPermissions do
        if ( "Phone" == grantedPermissions[i] ) then
            hasPhonePermission = true
            break
        end
    end
    return hasPhonePermission
end

local function appPermissionsListener( event )

    local phonePermissionGranted = hasPhonePermission()
    if not phonePermissionGranted then
        -- We can't continue, exit the app
        native.requestExit()
    else
        -- Safe to get the device ID
        storedDeviceID = system.getInfo( "deviceID" )
    end
end

-- This only matters for Android 6 or later
if ( system.getInfo( "platform" ) == "android" and system.getInfo( "androidApiLevel" ) >= 23 ) then

    local phonePermissionGranted = hasPhonePermission()

    if not phonePermissionGranted then
        -- If phone permission is not yet granted, prompt for it
        local permissionOptions =
        {
            appPermission = "Phone",
            urgency = "Critical",
            listener = appPermissionsListener,
            rationaleTitle = "Read phone state required",
            rationaleDescription = "This app needs this state to retrieve previously saved data. Re-request now?",
            settingsRedirectTitle = "Alert",
            settingsRedirectDescription = "Without the ability to access your device's unique ID, it can't function properly. Please grant phone access within Settings."
        }
        native.showPopup( "requestAppPermission", permissionOptions )
    else
        -- We already have the needed permission
        storedDeviceID = system.getInfo( "deviceID" )
    end
end