Type Boolean Object Body Library physics.* Revision 2017.3060 Keywords body, isBullet
A boolean for whether the body should be treated as a "bullet." Bullets are subject to continuous collision detection rather than periodic collision detection at world time steps. This is more computationally expensive but it can prevent false
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local bullet = display.newCircle( 100, 100, 10 ) physics.addBody( bullet, "dynamic", { radius=10 } ) bullet.gravityScale = 0 -- Make the object a "bullet" type object bullet.isBullet = true bullet:setLinearVelocity( 800, 0 )