Library gameNetwork.* Revision 2017.3060 Keywords gameNetwork, Game Center, match See also gameNetwork.request()
A match object returned from gameNetwork.request().
matchID (string)data (string)participants (array of participant objects)currentParticipant (participant object)status (string)The following are possible values for status:
unknown — The match is in an unexpected state.open — The match is currently being played.ended — The match has been completed.matching — Game Center is searching for other players to join the match.