Type Function Object Joint Library physics.* Return value none Revision 2017.3060 Keywords joint, removeSelf See also display.remove() Physics Joints (guide)
Destroys an existing joint and detaches the two joined bodies. This should not be called during a collision event — instead, set a flag or add a time delay so the destruction can occur in the next application cycle or later, for example via timer.performWithDelay().
Alternatively, you can destroy a joint via display.remove(), passing the joint reference as the sole argument.
object:removeSelf()