Type Function Object ParticleSystem Library physics.* Return value Array Revision 2017.3060 Keywords rayCast, physics, LiquidFun See also physics.newParticleSystem() object:queryRegion()
This function is used to find the particles that collide with a line. It returns an array of tables describing each hit.
If the starting position is inside a particle, no hit will be registered for that particle.
ParticleSystem:rayCast( from_x, from_y, to_x, to_y, behavior )
Number. The starting x position of the ray.
Number. The starting y position of the ray.
Number. The ending x position of the ray.
Number. The ending y position of the ray.
String. The collision test behavior, in increasing order of performance cost:
"any"
— Return one result, but not necessarily the closest one."closest"
— Return only the closest hit from the starting point, if any. This is the default behavior."unsorted"
— Return all results in no particular order."sorted"
— Return all results, sorted from closest to farthest.hits
will be an array of elements containing these properties:
x
— The x collision position in content space.y
— The y collision position in content space.normal.x
— The x component of the normal of the surface hit in local space.normal.y
— The y component of the normal of the surface hit in local space.fraction
— The fraction (0
..1
) along the ray where the hit is located. 0
is the start point of the ray cast and 1
is the end point.local hits = ParticleSystem:rayCast( 0, 0, 200, 300, "closest" ) if ( hits ) then -- There's at least one hit print( "Hit count: " .. tostring( #hits ) ) -- Output the results for i,v in ipairs( hits ) do print( "Hit: ", i, " Position: ", v.x, v.y, " Surface normal: ", v.normal.x, v.normal.y ) end print( "The first particle hit at position: ", hits[1].position.x, hits[1].position.y, " where the surface normal is: ", hits[1].normal.x, hits[1].normal.y, " and where the fraction along the ray is: ", hits[1].fraction ) else -- No hits on raycast end