Parent TextureResource Library graphics.* Revision 2017.3060 Keywords textures, performance optimization, texture memory, images See also graphics.newTexture() TextureResource TextureResourceBitmap texture.type
The object created by graphics.newTexture() when the specified type is "canvas"
. This texture resource is an
All objects of this type are subject to manual texture management. In order to free them from memory, you must release them when they are no longer required.
On Android, textures are released when the application is suspended. This causes them to be cleared and they will become invalid when the application is resumed. You can restore the contents of a texture by using texture:invalidate( "cache" )
(documentation) assuming the cache was not manipulated manually.
local tex = graphics.newTexture( { type="canvas", width=128, height=128 } ) -- Create display object with texture as contents local rect = display.newImageRect( tex.filename, -- "filename" property required tex.baseDir, -- "baseDir" property required display.contentWidth, display.contentHeight ) rect.x = display.contentCenterX rect.y = display.contentCenterY -- Set background color to be applied if texture is cleared tex:setBackground( 0, 0, 1 ) -- Create a circle and draw/render it to the texture local circ = display.newCircle( 0, 0, 64 ) circ:setFillColor( { type="gradient", color1={0,0.2,1}, color2={0.8,0.8,0.8}, direction="down" } ) tex:draw( circ ) -- Create a polygon and draw/render it to the texture local poly = display.newPolygon( 0, 0, {0,-55,14,-18,52,-18,22,8,32,45,0,22,-32,45,-22,8,-52,-18,-14,-18} ) poly:setFillColor( 0.2, 1, 0.2 ) tex:draw( poly ) -- Schedule texture objects to be rendered to texture before next frame tex:invalidate() -- Function to restore texture on resume local function onSystemEvent( event ) if ( event.type == "applicationResume" ) then tex:invalidate( "cache" ) end end -- Set up a system event listener Runtime:addEventListener( "system", onSystemEvent )