Type Function Library gameNetwork.* Revision 2017.3060 Keywords gameNetwork, Game Center See also gameNetwork.init() gameNetwork.request()
Displays the requested game network information to the user.
gameNetwork.show( command [, params ] )
String. String value as supported by Game Center.
"leaderboards"
"achievements"
"friendRequest"
"matches"
"createMatch"
Table. Table of parameters allowed by Game Center — see the next section for details.
Depending on the specified command
parameter, the contents of the params
table will vary.
For all calls to gameNetwork.show()
, the params
table supports a listener
key with its value as a callback function to monitor the call result, for example:
gameNetwork.show( "achievements", { listener=showAchievements } )
For the command
parameter of "achievements"
, this function shows the player's completed achievements for the app.
gameNetwork.show( "achievements", { listener=showAchievements } )
For the command
parameter of "leaderboards"
, "leaderboard"
is an optional key in the params
table which in turn accepts another table. This table may contain the following optional keys:
"category"
— The leaderboard to show.gameNetwork.show( "leaderboards", { leaderboard = { category = "com.appledts.EasyTapList" }, listener = showLeaders } )
For the command
parameter of "friendRequest"
, the params
table may contain the following optional keys:
message
— String value which pre-populates the message field with custom text.
playerIDs
— Array of strings of Game Center player IDs representing the players you want to send a friend request to.
emailAddresses
— Array of strings representing email addresses of players you want to send a friend request to.
local parameters = { message = "Be my friend please", playerIDs = { "G:194669300", "G:1435127232" }, emailAddresses = { "me@me.com" }, listener = requestFriends } gameNetwork.show( "friendRequest", parameters )
Note that the total number of player IDs and email addresses must not exceed the Game Center maximum limit or the OS will throw an exception. You can read this limit by calling gameNetwork.request( "loadFriendRequestMaxNumberOfRecipients" )
.
For the command
parameter of "matches"
, this function shows the current/active matches and allows the player to create a new match from the same interface screen. The following keys are accepted in the params
table:
minPlayers
— Number which specifies the minimum number of players in a multiplayer game.
maxPlayers
— Number which specifies the maximum number of players in a multiplayer game.
playerGroup
— An arbitrary number used to 0
allows the player to be
playerAttributes
— Mask that specifies the role that the local player would like to play in the game.
local parameters = { minPlayers = 2, maxPlayers = 3, playerGroup = 0, playerAttributes = { 1, 4, 6 }, listener = showMatches } gameNetwork.show( "matches", parameters )
For the command
parameter of "createMatch"
, this function shows the Game Center interface screen which allows players to create/manage a match. The following keys are accepted in the params
table:
playerIDs
— Optional array of strings representing the player IDs of people to initially invite to the match.
minPlayers
— Optional value for the minimum number of players required in the match.
maxPlayers
— Optional value for the maximum number of players allowed in the match.
playerGroup
— An arbitrary number used to 0
allows the player to be
playerAttributes
— Mask that specifies the role that the local player would like to play in the game.
inviteMessage
— Custom invitation message for the match.
local parameters = { playerIDs = { "w4o98y3498hg349h", "wrighfq547hg543" }, minPlayers = 2, maxPlayers = 3, playerGroup = 0, playerAttributes = { 1, 4, 6 }, inviteMessage = "Hi, please join our match!", listener = createNewMatch } gameNetwork.show( "createMatch", parameters )
local function onGameNetworkPopupDismissed( event ) -- Game Center popup was closed for k,v in pairs( event ) do print( k,v ) end end -- Display a leaderboard gameNetwork.show( "leaderboards", { leaderboard = { category = "com.appledts.EasyTapList" }, listener = onGameNetworkPopupDismissed } ) -- Display the player's achievements gameNetwork.show( "achievements", { listener=onGameNetworkPopupDismissed } ) -- Display a friend request popup local friendRequestParams = { message = "Let's match up in Game Center!", playerIDs = { "G:194669300", "G:1435127232" }, emailAddresses = { "me@me.com" }, listener = onGameNetworkPopupDismissed } gameNetwork.show( "friendRequest", friendRequestParams ) -- Display a popup which shows the current/active matches AND allows the player to create a new match local matchesParams = { minPlayers = 2, maxPlayers = 3, listener = onGameNetworkPopupDismissed } gameNetwork.show( "matches", matchesParams ) -- Display a popup which lets the user create a new match and invite other players local createMatchParams = { playerIDs = { "w4o98y3498hg349h", "wrighfq547hg543" }, minPlayers = 2, maxPlayers = 3, inviteMessage = "Hi, please join our match!", listener = onGameNetworkPopupDismissed } gameNetwork.show( "createMatch", createMatchParams )