object.imageHandle

Type Number
Revision 2017.3060
Keywords steam, steamworks, image, texture, avatar, ImageInfo, imageHandle
See also ImageInfo
steamworks.*

Overview

The unique temporary integer identifier that is assigned to the image by Steam. This is used to load the image via the steamworks.newImageRect() or steamworks.newTexture() functions.

Gotchas

Image handles should never be saved to file. The unique handle assigned to an image by Steam will likely change after subsequent launches of the application.

Example

local steamworks = require( "plugin.steamworks" )

-- Fetch information about the logged in user's avatar image
local imageInfo = steamworks.getUserImageInfo( "mediumAvatar" )
if ( imageInfo == nil ) then
    return
end

-- Use "steamworks.newImageRect()" to display avatar on left side of the screen
local imageAvatar = steamworks.newImageRect( imageInfo.imageHandle, 64, 64 )
if ( imageAvatar ) then
    imageAvatar.x = display.contentWidth * 0.25
    imageAvatar.y = display.contentCenterY
end

-- Use "steamworks.newTexture()" to display avatar on right side of the screen
local texture = steamworks.newTexture( imageInfo.imageHandle )
if ( texture ) then
    local textureAvatar = display.newRect( display.contentWidth*0.75, display.contentCenterY, 64, 64 )
    rectangle.fill =
    {
        type = "image",
        filename = texture.filename,
        baseDir = texture.baseDir
    }
    texture:releaseSelf()
end