Type Function Library display.* Return value DisplayObject Revision 2017.3060 Keywords images, objects, display object, graphics See also display.newImage() display.loadRemoteImage() Display Objects (guide) Image Sheets (guide)
Displays an image on the screen from a file. This image supports tinting via object:setFillColor. The local origin is at the center of the image and the anchor point is initialized to this local origin.
The difference between this function and display.newImage() is that display.newImageRect()
automatically substitutes config.lua
. Based on this, Corona uses the imageSuffix
table (also defined in config.lua
) which lists the suffixes for the same family of images, and this function finds the best match from the image choices available. At any time, the chosen suffix is accessible via the
Essentially, display.newImageRect()
should always be used to load images when content scaling is enabled, and this function can be used in two ways:
display.newImageRect( [parent,] filename, [baseDir,] width, height )
GroupObject. An optional display group in which to insert the image.
String. The name of the image file to load, relative to baseDir
(or system.ResourceDirectory
by default).
Constant. Specifies the base directory where filename
is located. Options include system.ResourceDirectory
, system.DocumentsDirectory
, system.ApplicationSupportDirectory
, system.TemporaryDirectory
and system.CachesDirectory
. Default is system.ResourceDirectory
.
Numbers. The content width and height of the image, which is the width and height within the reference screen of the content. When using trimmed frames that have been packed into an ImageSheet by programs like TexturePacker, specify the trimmed width and height, not the width and height of the original uncropped frame.
display.newImageRect( [parent,] imageSheet, frameIndex, width, height )
GroupObject. An optional display group in which to insert the image. By default, uses the current stage (as returned from display.getCurrentStage()) if no parent is specified.
ImageSheet. Reference to an image sheet object created with graphics.newImageSheet(). This is only required if you intend to create an object from an image sheet.
Number. Represents the frame index number within the ImageSheet to create the object from. This is only required if imageSheet
is specified.
Numbers. The content width and height of the image, which is the width and height within the reference screen of the content. When using trimmed frames that have been packed into an ImageSheet by programs like TexturePacker, specify the trimmed width and height, not the width and height of the original uncropped frame.
By default, new image sheets will use a linear sampling filter, so that the image will look smooth when the actual rendered region is larger or smaller than the pixel dimensions of the loaded texture.
You can change the default texture filter by calling display.setDefault(). Once an image is loaded the first time, the same sampling filter will be applied for any subsequent loads of the same file. This is because textures are loaded once per file.
(Inherits properties from ShapeObject and display.newRect())
local image = display.newImageRect( "image.png", 100, 100 ) image.x = display.contentCenterX image.y = display.contentCenterY -- hide the object image.isVisible = false -- remove it image:removeSelf() image = nil
-- first, create the image sheet object local options = { -- The params below are required width = 70, height = 41, numFrames = 2, -- The params below are optional (used for dynamic image sheet selection) sheetContentWidth = 70, -- width of original 1x size of entire sheet sheetContentHeight = 82 -- height of original 1x size of entire sheet } local imageSheet = graphics.newImageSheet( "fishies.png", options ) -- create new image from the above image sheet local obj = display.newImageRect( imageSheet, 1, 70, 41 ) obj.x, obj.y = 100, 100