texture.baseDir

Type Directory Constant
Object TextureResource
Library graphics.*
Revision 2017.3060
See also texture.filename
texture.type
TextureResource

Overview

Use this property instead of the real directory constant to create display objects, fills, and use in other places where a real directory constant is expected. In these instances, you must also pass texture.filename as a parameter — see the examples below for reference.

Gotchas

This texture-related property should not be used to reference the same directory constant in non-texture-related methods. Essentially, this property refers to internal memory, not the file system.

Examples

Image
-- Standard image
local image1 = display.newImageRect( "background.png", 100, 100 )
image1.x = 100
image1.y = 100

-- TextureResource-based image
local texture = graphics.newTexture( { type="image", filename="background.png" } )
local image2 = display.newImageRect(
    texture.filename,  -- "filename" property required
    texture.baseDir,   -- "baseDir" property required
    100,
    100
)
image2.x = 200
image2.y = 100
Image Fill
-- Standard fill
local circle1 = display.newCircle( 100, 100, 50 )
circle1.fill = {
    type = "image",
    filename = "background.png"
}

-- TextureResource-based fill
local texture = graphics.newTexture( { type="image", filename="background.png" } )
local circle2 = display.newCircle( 200, 100, 50 )
circle2.fill = {
    type = "image",
    filename = texture.filename,  -- "filename" property required
    baseDir = texture.baseDir     -- "baseDir" property required
}