Type String Object TextureResource Library graphics.* Revision 2017.3060 See also texture.baseDir texture.type TextureResource
Use this property instead of the real file name to create display objects, fills, and use in other places where a real image file name is expected. In these instances, you must also pass texture.baseDir as a parameter — see the examples below for reference.
This "background.png"
as the filename
for the texture when calling graphics.newTexture(), do not attempt to use texture.filename
as a reference to the same file in system.pathForFile(). Essentially, this property refers to internal memory, not the file system.
-- Standard image local image1 = display.newImageRect( "background.png", 100, 100 ) image1.x = 100 image1.y = 100 -- TextureResource-based image local texture = graphics.newTexture( { type="image", filename="background.png" } ) local image2 = display.newImageRect( texture.filename, -- "filename" property required texture.baseDir, -- "baseDir" property required 100, 100 ) image2.x = 200 image2.y = 100
-- Standard fill local circle1 = display.newCircle( 100, 100, 50 ) circle1.fill = { type = "image", filename = "background.png" } -- TextureResource-based fill local texture = graphics.newTexture( { type="image", filename="background.png" } ) local circle2 = display.newCircle( 200, 100, 50 ) circle2.fill = { type = "image", filename = texture.filename, -- "filename" property required baseDir = texture.baseDir -- "baseDir" property required }