Type Function Library gameNetwork.* Revision 2017.3060 Keywords gameNetwork, Google Play Game Services See also gameNetwork.init() gameNetwork.request()
Displays the requested game network information to the user.
gameNetwork.show( command [, params ] )
String. String value as supported by Google Play Game Services:
"leaderboards""achievements""selectPlayers""waitingRoom""invitations"Table. Table of parameters allowed by Google Play Game Services — see the next section for details.
Depending on the specified command parameter, the contents of the params table will vary.
For most calls to gameNetwork.show(), the params table supports a listener key with its value as a callback function to monitor the call result, for example:
gameNetwork.show( "invitations", { listener=invitationListener } )
For the command parameter of "leaderboards", this function shows the leaderboard screen. Once there, the user can navigate to the different types of leaderboards. This function does not require a params table or callback listener.
gameNetwork.show( "leaderboards" )
For the command parameter of "achievements", this function shows the achievements screen. This screen includes both achievements that the player has obtained and those achievements not yet obtained. This function does not require a params table or callback listener.
gameNetwork.show( "achievements" )
For the command parameter of "selectPlayers", this function shows a screen where the player can select which players to invite to a game or, alternatively, choose to use
local function selectPlayersListener( event )
print( event.data[1], event.data[2], event.data[3] ) --selected player IDs
print( event.data.minAutoMatchPlayers )
print( event.data.maxAutoMatchPlayers )
print( event.data.phase )
end
gameNetwork.show( "selectPlayers",
{
minPlayers = 1, --this value does not include the current player
maxPlayers = 3, --this value does not include the current player
listener = selectPlayersListener
}
)
Inside the the params table, the following optional keys apply:
minPlayers — Number which specifies the minimum number of players in a multiplayer game. This value does not include the current player.
maxPlayers — Number which specifies the maximum number of players in a multiplayer game. This value does not include the current player.
When handling the results of a "selectPlayers" call, event.data in the callback listener contains an array of player IDs selected. Additionally, event.data contains the following properties:
For the command parameter of "waitingRoom", this function shows the waiting room screen.
local function waitingRoomListener( event )
print( event.type ) --"waitingRoom"
print( event.data[1], event.data[2], event.data[3] ) --participant IDs
print( event.data.roomID )
print( event.data.phase )
print( event.data.isError )
end
-- Display the waiting room screen for a specific room
-- If the user exits the waiting room, he/she will exit the room automatically
gameNetwork.show( "waitingRoom",
{
roomID = "3487324234",
minPlayers = 2,
listener = waitingRoomListener
}
)
Inside the the params table, the following keys apply:
roomID — String value representing the room ID of the waiting room.
minPlayers — Specifies the minimum number of players required before the game can begin.
When handling the results of a "waitingRoom" call, event.data in the callback listener contains an array of participant IDs. Additionally, event.data contains the following properties:
For the command parameter of "invitations", this function shows the current invitations for the user.
local function invitationListener( event )
print( event.data.roomID )
print( event.data.phase )
print( event.data.isError )
end
gameNetwork.show( "invitations",
{
listener = invitationListener
}
)
When handling the results of a "invitations" call, event.data in the callback listener contains the following properties:
roomID (string) — ID of the room the player selected.phase (string) — The phase value of either "selected" or "cancelled".isError (boolean) — Boolean specifying if an error occurred or not.