display.newEmitter()

Type Function
Library display.*
Return value EmitterObject
Revision 2017.3060
Keywords newEmitter
See also EmitterObject:start()
EmitterObject:stop()
EmitterObject:pause()

Overview

This function creates an EmitterObject, used to display particle effects.

Important

Particles emitted by an emitter are not automatically removed unless their lifespan completes, nor are they destroyed if they move off screen. If you're using Composer for scene management, emitters created with display.newEmitter() should be inserted into the Composer scene view (or a child group of the scene view) so that they will be removed when the scene is exited. If you're not using Composer, you can manually destroy the emitter with object:removeSelf() or display.remove() to remove all particles it generated.

Note

On macOS, Particle Designer can be used to design and output emitters as JSON-encoded files. Otherwise, emitter properties can simply be passed to this function as key-value pairs in a Lua table. See the examples below for usage details.

Syntax

display.newEmitter( emitterParams [, baseDir] )
emitterParams (required)

Table. A table of parameters for the emitter. See the EmitterObject documentation for a list of valid properties.

baseDir (optional)

Constant. Specifies the base directory where the particle emitter image file is located. Options include system.ResourceDirectory, system.DocumentsDirectory, system.ApplicationSupportDirectory, system.TemporaryDirectory and system.CachesDirectory. Default is system.ResourceDirectory.

Examples

Key-Value Parameters
-- Table of emitter parameters
local emitterParams = {
    startColorAlpha = 1,
    startParticleSizeVariance = 53.47,
    startColorGreen = 0.3031555,
    yCoordFlipped = -1,
    blendFuncSource = 770,
    rotatePerSecondVariance = 153.95,
    particleLifespan = 0.7237,
    tangentialAcceleration = -144.74,
    finishColorBlue = 0.3699196,
    finishColorGreen = 0.5443883,
    blendFuncDestination = 1,
    startParticleSize = 50.95,
    startColorRed = 0.8373094,
    textureFileName = "fire.png",
    startColorVarianceAlpha = 1,
    maxParticles = 256,
    finishParticleSize = 64,
    duration = -1,
    finishColorRed = 1,
    maxRadiusVariance = 72.63,
    finishParticleSizeVariance = 64,
    gravityy = -671.05,
    speedVariance = 90.79,
    tangentialAccelVariance = -92.11,
    angleVariance = -142.62,
    angle = -244.11
}

-- Create the emitter
local emitter = display.newEmitter( emitterParams )

-- Center the emitter within the content area
emitter.x = display.contentCenterX
emitter.y = display.contentCenterY
Particle Designer
-- Require the JSON library for decoding purposes
local json = require( "json" )

-- Read the exported Particle Designer file (JSON) into a string
local filePath = system.pathForFile( "fire.json" )
local f = io.open( filePath, "r" )
local emitterData = f:read( "*a" )
f:close()

-- Decode the string
local emitterParams = json.decode( emitterData )

-- Create the emitter with the decoded parameters
local emitter = display.newEmitter( emitterParams )

-- Center the emitter within the content area
emitter.x = display.contentCenterX
emitter.y = display.contentCenterY